![]() The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. The game is also available through the Humble store for anyone who gets extra discounts with their Choice subscription. This reminds me I need to get back to playing some more now there’s a bit more content to it… ooh and apparently a free midi version of the soundtrack! The devs regularly streamed throughout early access, talking viewers through their thought process as they were building and tweaking the base maps, and testing out community maps for various recommendations and competitions (map comp winners could win skins that were otherwise exclusive to the original Kickstarter). The game is also built around having an easy and intuitive editor for the map making community to have a field day ala the classic Doom WAD scene, so there’s a buttload of one-shots and crazy gimmick maps for when you finish the campaign levels. ![]() Just look at this:Ī couple of cool things – how the enemies are designed isn’t anything revolutionary, but how they are rendered is (3D models using dynamic shaders to render out to purposefully restricted sprites – you can play in regular 3D mode without all the pixel shaders as well to see what the engine is working with). But I wouldn’t put the level design on the same tier as something like Dusk or Amid Evil, and the movement itself doesn’t have the addictive, hyperactive skill ceiling of something like ULTRAKILL.īut, fuck, I’m nitpicking here. ![]() They’re great cannon fodder though, and the raw movement, weapon handling and way you can freely bounce around the map is a blast. The enemies also aren’t anything revolutionary from what I’ve seen. If I’m being more critical, I’d say the HUD maybe occupies a bit too much space - although there is a minimal HUD setting you can toggle. I haven’t played all of the content yet, but I can report I’ve loved every second so far. ![]() The heavy metal was composed by Andrew Hulshult, who’s worked on Quake Champions, DOOM Eternal: The Ancient Gods expansion, Dusk, Brutal Doom, Rise of the Triad, Wrath: Aeon of Ruin, AMID EVIL and Rad Rogers.īasically most of the best retro shooters from the last five years, then. Prodeus, as it turns out, has one of the industry’s best. There’s also multiple weapons and various upgrades to unlock along the way, including a BFG-inspired behemoth that takes up a quarter of the screen.Īnd you can’t have a game with this much blood without a banging metal soundtrack. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.Here’s the in-game auto map, which you control with WASD keys like it’s something out of Descent. Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. ![]() Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. ![]()
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