And then there are the puzzles you have to solve where lining up a shadow turns an object into something ‘real’ that you can interact with and need to use to get out of a room. There were so many ‘oh wow’ moments for me throughout the game. I can’t describe fully what it feels like to walk through the dream sequences as walls and objects melt or flip and your perspective is turned on its head. The visuals of Superliminal are the selling point in the game. The game’s music really stands out since much of the game is played in silence aside from the intercom and radio dialogue. Audio comes through as either really ‘floaty’ and dreamy or in one situation almost anxiety-inducing as you run through a sequence quickly. The game does feature some great subtle dream-like moments of music throughout the game. It wasn’t until the last act that all of what was being said came together in a way that was bigger than just a dream, but in how in the real world we deal with things like depression, anxiety, and situations that may lead to adversity in our lives. Piece does shed light on what is going on. Like I mentioned before there are instructions from the intercom that cover the main gist of the dream therapy program and Dr. Superliminal has very little in terms of speaking audio. I can’t tell you the last time I played something so topsy turvy in terms of gameplay which reminded me of a lucid dream akin to falling down a rabbit hole in Alice in Wonderland. The main feature in Superliminal is the unique gameplay and visual punch that the game offers. Along the way, there are a handful of achievements you can also get like activating fire alarms or drinking soda from the various machines you will find throughout the game. Superliminalhas a 1 ½ to 2 hour playthrough of its main campaign. There’s not much else to the game, though it’s how you align yourself in a room to reveal an interactive object or how you position yourself which plays into a huge part of what makes Superliminal work. Pick up and interact with objects with A and rotate them by holding ZL and moving the left-stick. You move forward, backward, left, and right with the left-stick. The gameplay in Superliminal is quite basic. In other rooms, you had to maneuver yourself through a game of light and shadows revealing holes in the floor or a hidden walkway to navigate an endless drop down a dark shaft only to return in the room again and again. This might be a triangle piece of cheese that you will turn into a staircase or a door that you need to grow so you can fit through it. As you enter rooms there are usually objects you will find to interact with that, by using perspective, you can ‘grow’ or ‘shrink’. You spend most of your time walking forward room to room until you come to the end of that stage and board an elevator only to ‘wake up’ into the next sequence of the dream. Objects become melted and stretch and colorful walls become doorways to the next room.Īt its core, Superliminal, is a walking simulator on acid. While you walk through the facility, which quickly transports you through to dreamlike rooms and sequences where the walls and floors bend like M.C. Glenn Pierce through radios you come across during your journey. Your overall direction is fed to you through intercom messages from an unknown voice, most likely a staff member at the facility and Dr. It’s safe to say that you may not be expecting the turns the second half of the game is willing to take as it spins you around, upside down, and forces a change of perspective on you in more ways than one. you play as yourself, in a research facility for dream therapy.įrom there the game takes a few twists and turns, which would essentially spoil the overall story. I initially was under the impression that playing as the unnamed character, i.e. The story of Superliminal is multilayered and somewhat obtuse up until the ending which had bits of thought-provoking context all the way to the last shot of the game. The game received above average review scores from critics and users alike, where many people cited the unique mind-bending puzzle game. Touted as a fresh take on puzzle games and a visually stunning masterpiece. Initially released in November 2019 for Windows, and Xbox and PS4 in May 2020, the game finally arrives on the Nintendo Switch in July 2020. By jonathanober Nintendo, Nintendo Switch, Pillow Castle Games, Superliminal, Superliminal Review, Superliminal Switch Review
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